Using ARDev as an Intelligent Debugging Space (IDS)

There are two steps to using ARDev as an intelligent debugging space. The first step uses the util_aride tool to create an XML configuration file for the space, this includes the AR environment (output, capture, camera and processing objects) and the displaylists that are to be rendered. You could create the XML file by hand, but I wouldnt recommend it, and wont be documenting the process at this stage.

The second stage is running the AR environment. If you want support for the graphics_2d or graphics_3d renderings then you will need to run it as a player module(util_ardev_player). If you dont need this support (or want to test your configuration without it) you can use the util_aride tool to create the AR renderings.

Todo:
document utilities

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