ARCamera | Describes a set of Camera Properties |
ARColour | A basic colour value |
ARDev | The core ardev environment class provides management of an augmented reality debugging environment |
ARImage | Simple image storage structure, client is in charge of allocating is data array |
ARObject | Base ARObject that all ARObjects inherit from |
ARPoint | A basic 3d Point |
ARPosition | An ARPoisition object represents an origin and a direction in 3d space |
ARToolKitPosition | This class request pattern locations from the ARToolKitPreProcess object |
ARToolKitPreProcess | This class implements the artoolkit frame processor that is used by artoolkitposition objects to retrieve marker locations |
CameraConstant | Null CameraObject Implementation |
CameraObject | Base class for all Objects that are capable of returning a ARCamera |
CaptureFile | Captures a frame from a file or series of files |
CaptureNull | Null implementation of a capture object, simply returns Null Image |
CaptureObject | Base class for all Objects that are capable of capturing an input frame |
CaptureV4L | Captures a frame from a video4linux (v4l) device |
FrameProcessObject | FrameProcessObject provides an interface to access the captured frame. This object can either be added to the pre process list to process the frame before AR items are added (i.e. for vision based object tracking) or the post process list to access the final rendered frame (i.e. for saving a video stream) |
OutputObject | Base class for objects that control a rendering pipeline and output the result to the user |
OutputX11 | Class that creates a OpenGL rendering context and optionally an X11 window |
PositionConstant | Constant PositionObject Implementation |
PositionNull | Null PositionObject Implementation |
PositionObject | Base Class for objects that return an ARPosition |
PositionRotate | Constant PositionObject Implementation |
RenderAxes | Basic rendering of a pair of lines from the origin along the X and Z axes |
RenderB21r | |
RenderModel | |
RenderObject | The base class for Objects that are able to render themselves in OpenGL |
RenderPair | A convienience grouping of a RenderObject pointer and a Position Object pointer, used for adding render objects to an ARDev environment |
RenderTeapot |