ardev Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ARCameraDescribes a set of Camera Properties
ARColourA basic colour value
ARDevThe core ardev environment class provides management of an augmented reality debugging environment
ARImageSimple image storage structure, client is in charge of allocating is data array
ARObjectBase ARObject that all ARObjects inherit from
ARPointA basic 3d Point
ARPositionAn ARPoisition object represents an origin and a direction in 3d space
ARToolKitPositionThis class request pattern locations from the ARToolKitPreProcess object
ARToolKitPreProcessThis class implements the artoolkit frame processor that is used by artoolkitposition objects to retrieve marker locations
CameraConstantNull CameraObject Implementation
CameraObjectBase class for all Objects that are capable of returning a ARCamera
CaptureFileCaptures a frame from a file or series of files
CaptureNullNull implementation of a capture object, simply returns Null Image
CaptureObjectBase class for all Objects that are capable of capturing an input frame
CaptureV4LCaptures a frame from a video4linux (v4l) device
FrameProcessObjectFrameProcessObject provides an interface to access the captured frame. This object can either be added to the pre process list to process the frame before AR items are added (i.e. for vision based object tracking) or the post process list to access the final rendered frame (i.e. for saving a video stream)
OutputObjectBase class for objects that control a rendering pipeline and output the result to the user
OutputX11Class that creates a OpenGL rendering context and optionally an X11 window
PositionConstantConstant PositionObject Implementation
PositionNullNull PositionObject Implementation
PositionObjectBase Class for objects that return an ARPosition
PositionRotateConstant PositionObject Implementation
RenderAxesBasic rendering of a pair of lines from the origin along the X and Z axes
RenderB21r
RenderModel
RenderObjectThe base class for Objects that are able to render themselves in OpenGL
RenderPairA convienience grouping of a RenderObject pointer and a Position Object pointer, used for adding render objects to an ARDev environment
RenderTeapot

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