ARDev (defined in ARObject) | ARObject | [friend] |
ARObject() | ARObject | |
DummyMain(void *ThisPtr) | ARObject | [protected, static] |
FullChainPresent() | PositionObject | |
GetPosition()=0 | PositionObject | [pure virtual] |
GetTransformedPosition() | PositionObject | |
Initialise(bool Active=true) | ARObject | [inline, virtual] |
Initialised() | ARObject | [inline, virtual] |
initialised | ARObject | [protected] |
IsActive | ARObject | [protected] |
lock | ARObject | [protected] |
Lock() | ARObject | [virtual] |
Main() | ARObject | [inline, virtual] |
Next | PositionObject | |
Pause() | ARObject | [virtual] |
PositionObject() | PositionObject | [inline] |
present | PositionObject | [protected] |
Present() | PositionObject | [inline, virtual] |
Resume() | ARObject | [virtual] |
StartThread() | ARObject | |
StopThread() | ARObject | |
Terminate() | ARObject | [inline, virtual] |
thread | ARObject | [protected] |
Unlock() | ARObject | [virtual] |
~ARObject() | ARObject | [virtual] |
~PositionObject() | PositionObject | [inline, virtual] |