ARDev (defined in ARObject) | ARObject | [friend] |
ARObject() | ARObject | |
Colour (defined in RenderObject) | RenderObject | [protected] |
DummyMain(void *ThisPtr) | ARObject | [protected, static] |
enabled (defined in RenderObject) | RenderObject | [protected] |
Enabled() | RenderObject | [inline, virtual] |
Initialise(bool Active=true) | ARObject | [inline, virtual] |
initialised | ARObject | [protected] |
Initialised() | ARObject | [inline, virtual] |
IsActive | ARObject | [protected] |
Lock() | ARObject | [virtual] |
lock | ARObject | [protected] |
Main() | ARObject | [inline, virtual] |
Pause() | ARObject | [virtual] |
Render() | RenderAxes | [inline, virtual] |
RenderBase() | RenderObject | [inline, virtual] |
RenderObject() | RenderObject | [inline] |
RenderObject(const ARColour &aColour) | RenderObject | [inline] |
RenderTransparent() | RenderObject | [inline, virtual] |
Resume() | ARObject | [virtual] |
SetEnabled(const bool EnableState) | RenderObject | [inline, virtual] |
Size (defined in RenderObject) | RenderObject | [protected] |
StartThread() | ARObject | |
StopThread() | ARObject | |
Terminate() | ARObject | [inline, virtual] |
thread | ARObject | [protected] |
ThreadInit() | RenderObject | [inline, virtual] |
TraceDistance(const Ray &Offset, const Ray &R, const ARPoint &Rotation) | RenderObject | [virtual] |
Unlock() | ARObject | [virtual] |
~ARObject() | ARObject | [virtual] |