| ARDev (defined in ARObject) | ARObject | [friend] |
| ARObject() | ARObject | |
| Colour (defined in RenderObject) | RenderObject | [protected] |
| DummyMain(void *ThisPtr) | ARObject | [protected, static] |
| enabled (defined in RenderObject) | RenderObject | [protected] |
| Enabled() | RenderObject | [inline, virtual] |
| Initialise(bool Active=true) | ARObject | [inline, virtual] |
| initialised | ARObject | [protected] |
| Initialised() | ARObject | [inline, virtual] |
| IsActive | ARObject | [protected] |
| Lock() | ARObject | [virtual] |
| lock | ARObject | [protected] |
| Main() | ARObject | [inline, virtual] |
| Pause() | ARObject | [virtual] |
| Render() | RenderAxes | [inline, virtual] |
| RenderBase() | RenderObject | [inline, virtual] |
| RenderObject() | RenderObject | [inline] |
| RenderObject(const ARColour &aColour) | RenderObject | [inline] |
| RenderTransparent() | RenderObject | [inline, virtual] |
| Resume() | ARObject | [virtual] |
| SetEnabled(const bool EnableState) | RenderObject | [inline, virtual] |
| Size (defined in RenderObject) | RenderObject | [protected] |
| StartThread() | ARObject | |
| StopThread() | ARObject | |
| Terminate() | ARObject | [inline, virtual] |
| thread | ARObject | [protected] |
| ThreadInit() | RenderObject | [inline, virtual] |
| TraceDistance(const Ray &Offset, const Ray &R, const ARPoint &Rotation) | RenderObject | [virtual] |
| Unlock() | ARObject | [virtual] |
| ~ARObject() | ARObject | [virtual] |